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Tips diceathlon: відмінності між версіями
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Краще форматування потрібне. | |||
==Критерії перемоги == | |||
#Потрібно зрозуміти, що кожна подія має інші критерії оцінювання на підставі якого можна виграти Золото(5), Срібло (3) і Бронзу(1) | |||
#Кінець гри наступає коли всі гравці не можуть розмітити кубики або кинути кубиками.<br /> | |||
<nowiki>==Event Priority / Order of Completion==</nowiki> | |||
#<u>Prioritise the Climbing Wall</u>, since the gold medal is given to the person completing it first. | |||
#<u>Hurdles</u> requires very specific <u>low</u> numbers, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and only 4's over the hurdles. | |||
#Events that MUST be completed, to score anything are Hurdles and Skateboarding Kickflip. | |||
#Some of the Skateboarding section does not need to be completed to score - the values cumulatively score at the point of game end. This means the Frontside 5-0 Grind and Hand Flip can be left for completion, or incompletion, to later in the game, and will still score. | |||
#Golf can accept any number, at any time (although higher numbers are better), and can be prioritised last. | |||
==General Strategy / Probability Improvement / Dice Management== | |||
#<u>Even out</u> the number requirements of events across as many of the D6 dice face values as possible. Try to have at least one event that requires a number from 1-6 as much as possible. | |||
#Try to have <u>different numbers</u> selected for the "equal" values repeated within the Skateboarding Handplant and Triple Jump sections. | |||
#<u>Save the coaches</u> abilities until later in the game, when die choice becomes more difficult. | |||
#When first player, and if possible, quickly <u>review your opponents dice</u> needs, and select a die which is beneficial for you, but may also be detrimental for your opponent. | |||
<nowiki>==Tiebreaker Criteria==</nowiki> | |||
#Climbing - furthest to the top is a tiebreaker, so prioritise Climbing. | |||
#Golf - lowest sum of dice is a tiebreaker, so try not to exceed the hole value. | |||
#Triple Jump - Highest value in the equal box, is a tiebreaker. | |||
#Rowing - tiebreakier criteria for the "least boats" is confusing, and is unclear how it is evaluated. Should it be "the most boats completed, wins?" | |||
==Questions/Improvements== | |||
#It's unclear how the Total Placed Dice value is utilised? | |||
#Definitive and absolute tie-breaking criteria would be helpful. | |||
#A running total score displayed for each player could be provided during play. |
Версія за 21:13, 10 квітня 2024
Краще форматування потрібне.
Критерії перемоги
- Потрібно зрозуміти, що кожна подія має інші критерії оцінювання на підставі якого можна виграти Золото(5), Срібло (3) і Бронзу(1)
- Кінець гри наступає коли всі гравці не можуть розмітити кубики або кинути кубиками.
==Event Priority / Order of Completion==
- Prioritise the Climbing Wall, since the gold medal is given to the person completing it first.
- Hurdles requires very specific low numbers, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and only 4's over the hurdles.
- Events that MUST be completed, to score anything are Hurdles and Skateboarding Kickflip.
- Some of the Skateboarding section does not need to be completed to score - the values cumulatively score at the point of game end. This means the Frontside 5-0 Grind and Hand Flip can be left for completion, or incompletion, to later in the game, and will still score.
- Golf can accept any number, at any time (although higher numbers are better), and can be prioritised last.
General Strategy / Probability Improvement / Dice Management
- Even out the number requirements of events across as many of the D6 dice face values as possible. Try to have at least one event that requires a number from 1-6 as much as possible.
- Try to have different numbers selected for the "equal" values repeated within the Skateboarding Handplant and Triple Jump sections.
- Save the coaches abilities until later in the game, when die choice becomes more difficult.
- When first player, and if possible, quickly review your opponents dice needs, and select a die which is beneficial for you, but may also be detrimental for your opponent.
==Tiebreaker Criteria==
- Climbing - furthest to the top is a tiebreaker, so prioritise Climbing.
- Golf - lowest sum of dice is a tiebreaker, so try not to exceed the hole value.
- Triple Jump - Highest value in the equal box, is a tiebreaker.
- Rowing - tiebreakier criteria for the "least boats" is confusing, and is unclear how it is evaluated. Should it be "the most boats completed, wins?"
Questions/Improvements
- It's unclear how the Total Placed Dice value is utilised?
- Definitive and absolute tie-breaking criteria would be helpful.
- A running total score displayed for each player could be provided during play.